Leetcode 735. Asteroid Collision
We are given an array asteroids
of integers representing asteroids in a row.
For each asteroid, the absolute value represents its size, and the sign represents its direction (positive meaning right, negative meaning left). Each asteroid moves at the same speed.
Find out the state of the asteroids after all collisions. If two asteroids meet, the smaller one will explode. If both are the same size, both will explode. Two asteroids moving in the same direction will not meet.
Example 1:
Input: asteroids = [5, 10, -5]
Output: [5, 10]
Explanation: The 10 and -5 collide resulting in 10. The 5 and 10 never collide.
Example 2:
Input: asteroids = [8, -8]
Output: []
Explanation: The 8 and -8 collide exploding each other.
Example 3:
Input: asteroids = [10, 2, -5]
Output: [10]
Explanation: The 2 and -5 collide resulting in -5. The 10 and -5 collide resulting in 10.
Constraints:
2 <= asteroids.length <= 10^4
-1000 <= asteroids[i] <= 1000
asteroids[i] != 0
asteroids
always contains at least two elements?To solve this problem, we’ll use a stack to simulate the collision process:
>0
), push it on the stack.<0
), handle collisions with the stack’s top asteroids iteratively:
#include <vector>
#include <stack>
std::vector<int> asteroidCollision(std::vector<int>& asteroids) {
std::stack<int> st; // stack to keep track of asteroids
for (int ast : asteroids) {
bool exploded = false; // flag to check if the current asteroid exploded
while (!st.empty() && ast < 0 && st.top() > 0) {
if (st.top() < -ast) { // top of stack asteroid explodes
st.pop();
} else if (st.top() == -ast) { // both asteroids explode
st.pop();
exploded = true;
break;
} else { // current asteroid explodes
exploded = true;
break;
}
}
if (!exploded) {
st.push(ast);
}
}
// Convert stack to vector
std::vector<int> result(st.size());
for (int i = st.size() - 1; i >= 0; --i) {
result[i] = st.top();
st.pop();
}
return result;
}
The time complexity of this solution is O(n)
, where n
is the number of elements in the asteroids
vector. Each asteroid is processed at most twice: once when pushed and possibly once when it causes collisions (some asteroids might even explode), making it an efficient solution.
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